Soundwave said:
The fusion idea does kinda require the portable and home variant to be somewhat close in power. There's no point in doing the idea to begin with if the gap between the home version and the portable version is so large that many/most games basically have to be redesigned to work on the other device. I think 300-400 GFLOPS for the handheld version and 700GFLOPS - 1 TFLOP for the home version is a reasonable gap. |
Well not necessarily they could make the home console more powerfull but they would have to leave some power untapped to keep it compatibel. That extra power would come in handy for any PS4/XBOne multi platform games. As long as it meets some minimum requirements especially in the cpu/memory department(PS4/XboxOne aren't really strong cpu wise anyway), and the gpu needs to be modern enough. I've seen 8th gen multi platform games run fine on 300-400 gflops AMD apu's.(Witcher 3 even runs on a 200-300 gflops A6 APU, though not completely smooth).







