By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
BMaker11 said:

I see you're amongst those who choose not to accept it. It's not a "ridiculous justification" when it's true. Think about it. Outside of Wii Sports (which you got regardless in purchasing a Wii. You couldn't *not* own this game, because it was packaged with every console for several years) and Wii Fit, what games were on the Wii? The standard "Nintendo library", post SNES. Mario, Zelda, Smash, Mario Party, MK, etc. with minimal 3rd party "big" games, and a ton of shovelware. 

Were these games, all of a sudden, so much better than their predecessors? Or did the allure of "omg, I get to actually control the game!" pull in so many consumers? The "compelling software" was very similar, overall, to prior gens, so, I reiterate, the only variable is waggle. 

Otherwise, why did Wii sales fall off a cliff after 2010? I'll answer that: the fad was over. And Nintendo sales "returned to normal". And that continued with the WiiU. And don't say they fell off because "Nintendo stopped supporting the system". Sony stopped supporting the PS2 after 2007, and it went on to sell like 50M more consoles. Because the games sustained the console. If the Wii "sold on its software", something similar would have happened post-2010, but that clearly didn't occur. 

You can make any excuse you want, bottom line Wii did not decline from Gamecube, so your claim that Nintendo has been in perpetual decline is wrong.

And Wii Sports was bundled with the Wii precisely because it was compelling, desirable software. If your theory was true, only motion-centric games would have sold well on Wii, but that is clearly not the case.

No, the Wii did not decline from the Gamecube. But it is an outlier from Nintendo's trend of home console sales, and I pointed that out. When a 3rd stringer in the NBA averages 2 ppg, but one game, he scores 40, do you then say "omg, he's the best player on the team"? No, you say that was a one off and probably won't happen again, as he continues to score 2 ppg afterwards.  He only scored 40 because he got more minutes (waggle) for that one game. Now that the team plays how they normally play (a tradition console), he goes back to what he usually does. 

And no, that's not what my theory was, at all. It was the fact of "I get to control the game" that got people to get the Wii. Would you rather play NBA by shooting with the O button, or actually going through the motions? Would you rather play a racing game by using an analog stick or "turning the steering wheel"? You think this didn't come into people's minds? That prospect is why the Wii sold. 

Why do you think the Kinect sold over 20M? Definitely not because it had a ridiculous amount of good games. It was because "you are the controller". Even the EyeToy on PS2 sold 10.5M, and that had piss all for games. But these two were outside peripherals. Giving motion to every console? We saw the results.

Seriously, compare the Wii library to prior Nintendo libraries and even the WiiU library tell me that it was just so immensely better than the others, that it sold 100M on that. I don't think you can do that while being honest with yourself.