BMaker11 said:
I see you're amongst those who choose not to accept it. It's not a "ridiculous justification" when it's true. Think about it. Outside of Wii Sports (which you got regardless in purchasing a Wii. You couldn't *not* own this game, because it was packaged with every console for several years) and Wii Fit, what games were on the Wii? The standard "Nintendo library", post SNES. Mario, Zelda, Smash, Mario Party, MK, etc. with minimal 3rd party "big" games, and a ton of shovelware. Were these games, all of a sudden, so much better than their predecessors? Or did the allure of "omg, I get to actually control the game!" pull in so many consumers? The "compelling software" was very similar, overall, to prior gens, so, I reiterate, the only variable is waggle. Otherwise, why did Wii sales fall off a cliff after 2010? I'll answer that: the fad was over. And Nintendo sales "returned to normal". And that continued with the WiiU. And don't say they fell off because "Nintendo stopped supporting the system". Sony stopped supporting the PS2 after 2007, and it went on to sell like 50M more consoles. Because the games sustained the console. If the Wii "sold on its software", something similar would have happened post-2010, but that clearly didn't occur. |
You can make any excuse you want, bottom line Wii did not decline from Gamecube, so your claim that Nintendo has been in perpetual decline is wrong.
And Wii Sports was bundled with the Wii precisely because it was compelling, desirable software. If your theory was true, only motion-centric games would have sold well on Wii, but that is clearly not the case.







