curl-6 said:
People always try to come up with ridiculous justifications as to why Wii magically doesn't count. Wii sold on its software. Wii Sports was software, so was Wii Fit. Motion controls are nothing by themselves, it was their application in compelling software that won over the masses. So no, Nintendo has not been in decline since it entered the home console market, that is incorrect. |
I see you're amongst those who choose not to accept it. It's not a "ridiculous justification" when it's true. Think about it. Outside of Wii Sports (which you got regardless in purchasing a Wii. You couldn't *not* own this game, because it was packaged with every console for several years) and Wii Fit, what games were on the Wii? The standard "Nintendo library", post SNES. Mario, Zelda, Smash, Mario Party, MK, etc. with minimal 3rd party "big" games, and a ton of shovelware.
Were these games, all of a sudden, so much better than their predecessors? Or did the allure of "omg, I get to actually control the game!" pull in so many consumers? The "compelling software" was very similar, overall, to prior gens, so, I reiterate, the only variable is waggle.
Otherwise, why did Wii sales fall off a cliff after 2010? I'll answer that: the fad was over. And Nintendo sales "returned to normal". And that continued with the WiiU. And don't say they fell off because "Nintendo stopped supporting the system". Sony stopped supporting the PS2 after 2007, and it went on to sell like 50M more consoles. Because the games sustained the console. If the Wii "sold on its software", something similar would have happened post-2010, but that clearly didn't occur.








