hansrob00 said:
As for the money part, the video game industry particularly the so called triple AAA developers are in the midst of a transition with a lot of them going under , just not making money, or getting out altogether. And I reiterate my point, competition is fierce. As long as Nintendo's new console show healthy sales, which show good prospects of decent sales for the 3rd party, more will appear. However they have to get the launch right and even 6 months after show healthy sales, but I suppose we will see. |
Yes it is easier than ever to port a Playstation game to a Microsoft game or vice versa. 100% absolutely is. It still isn't trivial. It was incredibly difficult before and now it's slightly less difficult. It helps that Sony and Microsoft have made competent developer tools. However, the biggest factor in porting games isn't how "easy" the work is. It's how time consuming it is. It's how many man hours your need to do that, it's how many people you need working on a game at one time to accomplish that. Sure, Engine work is a bit easier but that's a relatively small factor in the "ease" of actually developing a console video game in terms of time, money, and other resources needed to accomplish that feat. Adding a new platform to a game is an incredible amount of extra work.
Everyone seems to be predicting the collapse of AAA publishers. But it really isn't going to happen. The big players will get safer, sure, the smaller studios will go under, years and years of bad decisions can lead to a bigger player going under, but you seem to be looking back on the industry with rose colored glasses. Hundreds of studios have been going bust every year for decades now. Decades. The reason why it seems like more are going under now than ever before is because there are more game studios than ever before. The industry is going and continues to grow. Sure there are more people that want a piece of the pie, but the pie is bigger as well. AAA Third party publishers aren't going anywhere.
But let's assume it did. What happens when we hit a "video game recession"? Video game publishers get much more conservative with their dollars. They take on less projects, take on less risk, and contract teams. They cut the fat. They can just keep on making games for the PS4 and X1. They have already invested in those systems. They have the developer kits, they have the knowledge base from past titles. They have engines they've been optmizing for years. What makes you think they're going to turn and take on publishing a Nintendo game when the development costs for that unified platform are 30% higher pretty much across the board than it is for any other platform? Why would they do that? Why on earth would they turn around, and add a Nintendo platform that introduces new unknowns, more than likely horrendous developer tools, and requires a significantly higher investment to develop fora platform that historically has been a barren wasteland when it comes to third party sales? Do you realize how huge of a risky move that is? Practically every third party that has taken a big gamble on a Nintendo home console in the past decade has failed and failed miserably. Why take the chance? Developers would be out of their minds to touch that. I guarantee it would take at least 18 months of solid third party sales before the major players start taking it seriously, and that're more than enough time for the NX to end up with Wii-U like sales numbers.







