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JNK said:
Soundwave said:


They will get third party support if they go the multiple device ecosystem approach. 

Because Japanese developers will support it just to get their games on the Nintendo handheld if nothing else, but all those games will then also be playable on the home version. 

And Square-Enix will support it too. 

They should change the rules of the game. Just because they've done things a certain way for 30 years doesn't mean it was going to be done that way forever. 

I think their best bet is to making a bleeding edge portable ... 600 GFLOPS or so. Then make a cheap, family console version. And then a higher end home version that's more powerful than the PS4 that runs games at 1080P. 

Games scale up and down, but they are playable on all devices. No more Mario 3D Land and Mario 3D World, there is just one Mario 3D game and it works on both. 

Third parties would support the Wii U if it had the 3DS' userbase (50+ million), but the 3DS has the userbase but doesn't have the hardware power. Wii U has OK hardware power but doesn't have the userbase. Unified platform solves this problem. 


well alot companies said there games are not even possible on weak hardware. Like pCars on Wii u. Or witcher 3 on 7th gen.

So im not sure if this scaling really would work. Also all games would ned to be optimized for each hardware, which make development harder and more expensive. Something nintendo shouldnt want.


PC developers deal with scalable architectures all the time, the same game can run on a 500 GFLOP GPU as a 1.5 TFLOP GPU. 

So Nintendo could very well have lets say "Mario Galaxy 3" run at 960x540 resolution with low/medium effects on the handheld, and run at 1280x1080 full HD resolution + high effects on the console variant. 

It's a little more difficult, sure, but it's much preferable to the alternative that Nintendo is doing right now, which is they either need to make Mario 3D Land and 3D World (completely seprate games that each take 18-24 months of development). 

Mobile processors are no joke anymore either, if you took 3-4 Apple A8x chips and threw them into a box the size of an SNES, you'd actually have a very powerful console fairly close to an XBox One in power.