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AlfredoTurkey said:
Amiibo is Nintendo's DLC. Think about it. Exclusive content like costumes etc, they're behind a paywall. You have to buy them. The only difference between Amiido and say, MK10 is that you get a little plastic figure that sits on a shelf. Otherwise, it's not different when you think about it.

In all seriousness, there are some crucial differences. The most important is that you (usually) know exactly what you're getting when you buy DLC. By contrast, it's not clear what an Amiibo will get you: future games may or may not use the figure(s) you own, and the content unlocked (if any) is a complete mystery. Amiibo Tap is an emblem of this uncertainty: you know each figure will unlock a demo of a VC game, but until you scan your figure it's a complete mystery which game you'll get.

amp316 said:
Mario Maker itself worries my. I, along with most gamers, have the same ability to create a level as a bagful of thumb tacks. I'd rather have professional programmers come up with quality levels as opposed to some DIY dung.

Completely agreed. We've suffered through generations of clones which are almost uniformly not up to snuff. If making a good Mario level was easy, the pros wouldn't repeatedly fail at it.