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Sharu said:
Mummelmann said:


Four days after launch when it was clearly good to go with the game from release; yes, that's utterly meaningless. Don't make it something it's not. Content does not annoy me, the way it is delivered and withheld in this case, does, that's a huge difference.

And, no, I'm probably far from the only person who would be annoyed by that. And the whole pro-active stance is fine, but 4 days shows that that's not what this is about, this is like me throwing out a customer from a bar when he just paid for his first beer, in case he gets drunk.
The argument simply doesn't work and your insistence on applying rather underhanded tactics against my posts shows that you've probably realized this somewhere down the line.

PS: I think that "most people" actually see it the way I do, if opinions on this forum is anything to go by. A few weeks or a month; cool, more stuff! 4 days? Why on earth was this not available to me right away?

Mummelmann, do you have a WiiU and the game? If not, how do you know the feelings of ones who have it and played it?


No I don't, and that's not my point. I don't need to own it to dislike the strategy of releasing one map, one weapon and one new mode after four days in response to complaints about low content at launch. This is a general statement that many agree with; many developers release games with low content and I don't approve of it, especially for bigger budget productions from great developers.

My gripe is with the argument that it is a pro-active stance to "keep interest" in the title, when this makes zero sense after 4 days and they might as well have packed the extra content with the game from launch.

I'm not talking about the feelings of those who have played spefically (although, if you read reviews, you would see that this is a view shared by most of them), I'm talking about the fact that I think it's ridiculous to withhold content from launch only to release a small bit after only 4 days, seems more like a mockery than a fan service and there is absolutely no sound reasoning for why this content wasn't available at launch.

It's not a huge deal when all is said and done, and I'm glad people are enjoying it, but this is my opinion of a solution that I think is unfair to gamers and customers (and reviewers). Reviewers complained about lack of content (rightly so, the amount of customization alone is grounds for that imo); content that was clearly already good to go releases four days after launch. It's shooting yourself in the foot and disrespectful to the customer.

Like I've said; a larger update after a month or a few weeks would be one thing; one weapon, one mode and one map after four days is a complete mockery and has nothing to do with "keeping interest" in the title, in my opinion.


Edit; since when are we not allowed to have opinions on games we do not own? That's a huge part of the discussions on these boards. And I'm not "punishing" Nintendo for "being different"; I'm commenting on a practice I deem unfair, just like I do with all the other unfair practices by other developers in here (I'm known as one of the biggest critics of the industry on the whole site).