curl-6 on 01 June 2015
| Nuvendil said: For the second point, I would say that wiimote+nunchuck would be a nightmare for a game where you need to turn very quickly at times plus (if you have no gamepad screen) navigate menues to quickly jump to players. |
It worked fine in that Metroid minigame in Nintendoland; just add options for deadzone, turnspeed, and cursor sensitivity, and you have a winner.
Maps and menus could be overlaid on the screen by pressing plus or something, and the pointer could be used to jump to a spot.








