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Nuvendil said:
For the second point, I would say that wiimote+nunchuck would be a nightmare for a game where you need to turn very quickly at times plus (if you have no gamepad screen) navigate menues to quickly jump to players.

It worked fine in that Metroid minigame in Nintendoland; just add options for deadzone, turnspeed, and cursor sensitivity, and you have a winner.

Maps and menus could be overlaid on the screen by pressing plus or something, and the pointer could be used to jump to a spot.