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Pavolink said:

On the other hand, releasing a game lacking on content (1/3) could also spread firstly a bad impression and people skiping it. Because of that, your current userbase could be as low as to make the the first players get early bored. Thus, they will lost any future interest in the game and won't bother with the subsecuents modes months after.

I guess we will see how will people react to it.


It could and that is a very real risk. Evolve went the route of releasing low on content and trying to keep people going with post release content (although they charged for their post release content) and its user base dropped extremely quickly. It all comes down to how you release content and if you release it at a pace that lines up with when people begin getting tired of the current content.

That said, a lot of people are making this strategy out to be evil or terrible, but while there is potential risk, there is also potential reward and it could end up making the experience better for day one buyers. We will see how it plays out, but I think that judgement should be made a few months after release instead of immediately just saying that it is stupid and the game should have been delayed