By using this site, you agree to our Privacy Policy and our Terms of Use. Close
kljesta64 said:
Barozi said:

Well at the same time development costs also didn't increase that much from 7th to 8th gen. A few percent more, but not nearly as big as from the 6th to 7th gen where budgets were many many times higher.

i dont get that logic.

its still high.

1st post from Guitarguy:
"Does anyone else see console gaming imploding simply due to the immense cost of keeping up with advancing technology?[...]"

2nd post from Guitarguy:
"I can understand the massive jump from 2D to 3D(ie sprites to polgons, SNES to N64, MegaDrive to Saturn etc) and also from standard definition to high definition(PS2 to PS3, Xbox OG to 360) but from 7th genetation to 8th there was no real colossal advancement like those."

To which I simply responded that because the advancement wasn't as colossal, costs also weren't.

It's surely higher than last gen, but any company who survived the 7th gen won't care as the increase is rather minimal, especially when taking inflation into account.
Also the issue might be that some think that "advancing technology"  immediately leads to higher costs, when in fact there are multiple instances where the opposite happened.
You should rather "blame" developers (or publishers) for creating more complex games that simply need more manpower. It's been easy to waste money before (Shenmue) and it's just as easy now.

There isn't any independant developer who is forced to:
- include hundreds of NPCs in their game, each with their own dialogue tree
- use expensive CGI cinematics instead of in-game cutscenes
- include a worthless and half-assed multiplayer that isn't needed
- hire celebrities as voice actors
etc.