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DerNebel said:

So wanting a game to be actually complete at launch is petty now? The game was from the get go marketed as a multiplayer focused game, a game like that launching with:

5 multiplayer maps,

1 online competitive multiplayer mode (with 1 soon to follow) and 1 local multiplayer mode and

no private matches and no party system.

Can by no definition be called complete and finished.


I don't really see the problem. We will likely be getting more maps in June (and more in july (and more in august)) as well as new modes on top of the single player content and multiplayer modes the game will launch with. It doesn't seem that there will come a time when the content will get tired and I believe that this strategy can maximize longevity and centralize the community making the game a better experience for everybody in the long run.