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KilleyMc said:
sundin13 said:

What exactly is your problem with it? After you get a few arts, combat becomes really active. You need to think about positioning and Break-Topple-Daze chaining with your arts. Most of the time when I play I don't even think about auto attacks.

I guess I'm just used to turn-based JRPGs or games were I've full control of the things my character does in combats (like Tales of or Star Ocean games) , an hybrid between both doesn't work for me. Seeing my character more than once swing his sword to cut air when I was trying to avoid an attack was also a deciding factor.


Ah, i'll give you that the "hit detection" (or lackthereof) can be a little strange to look at. In some ways it is like a lot of turn based games, because when you perform your attack, you have a percentage change to miss as opposed to only missing if you literally miss like most real time systems. That does seem to be mitigated to some extent by the ranged/melee system in XCX making you switch to a gun if you get out of melee range, hopefully avoiding the weird "swinging at air" animations.

To me that was never much more than a very minor gripe and I'm surprised that it was enough to turn you away, but to each their own.