KilleyMc said:
I guess I'm just used to turn-based JRPGs or games were I've full control of the things my character does in combats (like Tales of or Star Ocean games) , an hybrid between both doesn't work for me. Seeing my character more than once swing his sword to cut air when I was trying to avoid an attack was also a deciding factor. |
Ah, i'll give you that the "hit detection" (or lackthereof) can be a little strange to look at. In some ways it is like a lot of turn based games, because when you perform your attack, you have a percentage change to miss as opposed to only missing if you literally miss like most real time systems. That does seem to be mitigated to some extent by the ranged/melee system in XCX making you switch to a gun if you get out of melee range, hopefully avoiding the weird "swinging at air" animations.
To me that was never much more than a very minor gripe and I'm surprised that it was enough to turn you away, but to each their own.







