Captain_Yuri said:
Soundwave said:
Captain_Yuri said:
It doesn't give you superpowers but it does reduce game development time because you don't need to relearn the OS/Api when making games for handheld or console... The programming for both will be the same, just the hardware will be different...
I don't get what a ps3 game has to do with anything
That is exactly what Iwata is talking about... He said zero things about both platforms having the same games yet he said: "various form factors one after another because there is one way of programming adopted by all platforms"
I don't get how any of what he said ment same software on both platforms...
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The iOS ecosystem only works because you can share apps between platforms, that means the iPad never has an "app drought" because there's thousands of apps that already worked for it before it even released.
Apple is apparently now going to put iOS and the same A8 processor in the iPhone/iPad into the next Apple TV ... which will then have hundreds of apps available for it quickly too.
Apple could in this formula make 10 different devices.
The whole point is this type of setup only works if you can share the apps. It doesn't mean shit if it was just an API that made programming a little more streamlined but developers still had to code specific apps for each platform every single time they wanted to make one app for the other.
If Apple had done that, they wouldn't be as successful as they are now. Nintendo's current model of doing things is actually fairly insane ... they are trying to support two seperate hardware platforms with little/no third party support and are smaller than even companies like EA and Activision in work force. They can't continue to operate that way.
Nintendo fans just can't see around that formula because they figure "well that's how its always been". Yeah that worked ... when games could be made by a staff of 10 people, and monster sized games like Mario 64 had maybe 40 person staff, and handheld market was nothing but cheap/watered down NES-SNES port jobs. Today even 3DS games have staff sizes of 80-100+ people and the 3DS is going to need replacing by something more in line with the Wii U/PS3 in power in short order.
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Again... None of what you have said really countered what I have said and what I gave as proof which always seems to be the issue everytime we talk... Iwata specifically said and gave those examples because having a common platform with various hardware on Apple and Android allows developers to program with common code... I even quoted him saying that... None of what he said on the other hand had anything to do with same games on both platforms
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Do developers on Android/Apple have to specifically reprogram their games to work on different Apple/Android devices?
There is no Apple/Android ecosystem without that, that is the whole crux of it. It's like saying you're opening a pizza shop, but you're not going to sell pizza.
I'm sure there will be some platform specific titles on NX ... there are even a few platform specific iOS apps ... but not many. IMO it will be a shared platform with shared games. The whole concept that Iwata is speaking about doesn't work without functionality.
And it will be better for the gamers in the end. So I'm not even sure why there's so much resistance to the idea. Quite frankly the way Nintendo operates now is borderline retarded and no one is happy ... are Wii U owners happy? 3DS owners are griping about a lack of content too. In this day and age the old system doesn't work, like I said it's not the 90s anymore when you could make a blockbuster game like GoldenEye with like 15 people and could treat handhelds like a port machine.