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Captain_Yuri said:
Soundwave said:
Captain_Yuri said:

That doesn't say anything about having the same games on both... It just says that all their devices have a common platform which allows developers to decrease development time because there is an unified OS... They don't face software shortages cause once the developers learn the coding, they can use it for all their iOS platforms...

And yes it does... As of right now, the developers had to learn the coding for handheld when it gets released and then when the console gets released, they have to learn new coding for it... This way, they don't have to learn new coding for it and whatever coding they have to learn for the handheld can be used on their console. That does not mean it will have the same games but it does mean that the development time will be decreased... Thats why developers can make games that work different kinds of hardware without having to relearn all the coding from the platform prespective... And here is the thing with apple, the hardware is not similar from the iphone 4 to the iphone 6 in terms of performance but since they both have a common platform the work on so developers don't need to learn seperate OS's when trying to make stuff for the iphone 4 or the iphone 6...


Knowing a platform's OS doesn't give you magic superpowers that allow you to make games in half the time or something. 

Even today if you want to make a big scale PS3 game, it'll take the usual 18-24 month still. Doesn't matter if you know every trick in the book about the hardware. 

That's not what Iwata is talking about, and that's not what makes the iPhone/iPad ecosystem work the way it does, the appeal of that setup and the reason the iPad has thousands of apps from day 1, is because not only is it easy to "port" apps, "porting" isn't even an issue, when you make an app for one device you literally have it so that it works on all three iOS platforms (iPad, iPhone, iPod Touch) straight away. 

THAT is different from how modern consoles and THAT would be a game changer for Nintendo if they adopted such a system. 

It doesn't give you superpowers but it does reduce game development time because you don't need to relearn the OS/Api when making games for handheld or console... The programming for both will be the same, just the hardware will be different...

I don't get what a ps3 game has to do with anything

That is exactly what Iwata is talking about... He said zero things about both platforms having the same games yet he said: "various form factors one after another because there is one way of programming adopted by all platforms"

I don't get how any of what he said ment same software on both platforms...


The iOS ecosystem only works because you can share apps between platforms, that means the iPad never has an "app drought" because there's thousands of apps that already worked for it before it even released. 

Apple is apparently now going to put iOS and the same A8 processor in the iPhone/iPad into the next Apple TV ... which will then have hundreds of apps available for it quickly too. 

Apple could in this formula make 10 different devices.

The whole point is this type of setup only works if you can share the apps. It doesn't mean shit if it was just an API that made programming a little more streamlined but developers still had to code specific apps for each platform every single time they wanted to make one app for the other. 

If Apple had done that, they wouldn't be as successful as they are now. Nintendo's current model of doing things is actually fairly insane ... they are trying to support two seperate hardware platforms with little/no third party support and are smaller than even companies like EA and Activision in work force. They can't continue to operate that way. And it's not even working, you have angry Wii U owners who aren't getting enough content, and even 3DS owners are pissed off because they're not getting treated great either. 

Nintendo fans just can't see around that formula because they figure "well that's how its always been". Yeah that worked ... when games could be made by a staff of 12 people, and monster sized games like Mario 64 had maybe 40 person staff, and handheld market was nothing but cheap/watered down NES-SNES port jobs. Today even 3DS games have staff sizes of 80-100+ people and the 3DS is going to need replacing by something more in line with the Wii U/PS3 in power in short order.