Captain_Yuri said:
It doesn't give you superpowers but it does reduce game development time because you don't need to relearn the OS/Api when making games for handheld or console... The programming for both will be the same, just the hardware will be different... That is exactly what Iwata is talking about... He said zero things about both platforms having the same games yet he said: "various form factors one after another because there is one way of programming adopted by all platforms" |
The iOS ecosystem only works because you can share apps between platforms, that means the iPad never has an "app drought" because there's thousands of apps that already worked for it before it even released.
Apple is apparently now going to put iOS and the same A8 processor in the iPhone/iPad into the next Apple TV ... which will then have hundreds of apps available for it quickly too.
Apple could in this formula make 10 different devices.
The whole point is this type of setup only works if you can share the apps. It doesn't mean shit if it was just an API that made programming a little more streamlined but developers still had to code specific apps for each platform every single time they wanted to make one app for the other.
If Apple had done that, they wouldn't be as successful as they are now. Nintendo's current model of doing things is actually fairly insane ... they are trying to support two seperate hardware platforms with little/no third party support and are smaller than even companies like EA and Activision in work force. They can't continue to operate that way. And it's not even working, you have angry Wii U owners who aren't getting enough content, and even 3DS owners are pissed off because they're not getting treated great either.
Nintendo fans just can't see around that formula because they figure "well that's how its always been". Yeah that worked ... when games could be made by a staff of 12 people, and monster sized games like Mario 64 had maybe 40 person staff, and handheld market was nothing but cheap/watered down NES-SNES port jobs. Today even 3DS games have staff sizes of 80-100+ people and the 3DS is going to need replacing by something more in line with the Wii U/PS3 in power in short order.







