Mnementh on 02 March 2015
Normchacho said:
Mnementh said:
Normchacho said:
Smeags said: At the end of the day, games are games because the individual(s) ability to interact with the medium. You mention the end result, which is the feedback that the player receives from the game in question (Whether it be happy, surprised, afraid, disgusted, angry, sad, etc.), but you also mention that what sets games apart from the rest is its interactivity. But interactivity and gameplay are one in the same. Gameplay is described as "the specific way in which players interact with the game". Without gameplay, there is no game. It is a core foundation on which games are created, and therefore many people see it as one of (if not the most) integral functions that a game should be judged by. A game can exist without a story, or music, and any number of things that we see now-a-days. But a game cannot exist without gameplay. That is why so many people (including myself) prize games on how the player interacts within the game world. So I'm not necessarily disagreeing with you, but just highlighting why many people prize gameplay over all else. |
That's not really a good reason for gameplay being the most important part of a game...without graphics a game wouldn't be a game either, would it? Does that make graphichs the most important part of a game?
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Yes it is possible. I don't know if you would refer to ascii-games as graphic, you may. but there are interactive games for blind people, that entirely rely on sound. If you now say sound - there are a lot of games without sound.
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It isn't a video game...
Not that that was really the point...Nobody has said that you don't need any gameplay, but does it need to be priority #1 on every game that comes out? No.
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Well, many things are important, but good games can exist without good graphics or music, but not without good gameplay. Even if people here are easy to dismiss the gameplay of Walking Dead or Journey: it is actually good, it works well.
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