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spemanig said:

I genuinely don't see how someone can say that. I feel like you have to actively try to die in a modern Zelda game. There's absolutely nothing challenging about that. Donkey Kong Country Returns and Tropical Freeze maintain their punishing difficulty while being marketed as accessable. I just don't at all see why such drastic consessions have to be made with Zelda. One of the biggest complaints about modern Zelda games is that they are too easy. If they are trying to maintain the fun factor for veterans, they've clearly failed to some degree. All of this could be ammended if they would just add a good hard mode that was unlocked from the beginning that does more than simply doubling damage recieved and removing hearts. None of that matters when you can effectively end the game with 100+ hearts because of an insultingly overpowered game mechanic.


Death isn't the only measure for challenge in a game and I really do think it is overstated. If I get into a situation where I feel like I am overwhelmed or I really have to think, I will be put in a situation that I consider challenging, even if I then have a flawless run of the area. I think there have been numerous times in Zelda games when I have felt that challenge, be it walking into a boss room and thinking "what do I do" for a minute or two, or every time I faced a Stalfos in Skyward Sword. Then you have puzzle/traversal difficulty, which is a whole other thing.

I do agree that difficulty needs to be ramped up and these moments don't happen frequently enough, but I don't think changing the fairy system has anything to do with that.