Mnementh on 19 February 2015
Euphoria14 said:
Arcturus said:
forevercloud3000 said:
Pre 2000s- Games like FFVII are everywhere, filled to the brim with content for a standard price (I think it was $40 then) You had your story which was about 40 hrs, your side stories, another 20, your distractions and unlockables, an extra 20hrs give or take your dedication. We had games like Crash bandicoot which offered levels upon levels of challenge and just when you thought you beat the game.........BAM unlocked a whole new area to play, probably put in about 80hrs in to this game too.
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You're remembering a few Pre 2000s games that were lengthy, but you're forgetting that there were plenty of games, especially in the NES and SNES era, that could be finished in an hour or two. And these games were expensive too, some of them costing $70+ in 1990. That would be like spending $120 today for a single game.
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This.
People constantly complaining about game length obviously have not been gamers back in the 80's and 90's.
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We talk basically about quality here. Back then and today we shouldn't fund bad games by buying them, especially not at full price. Back then people didn't buy that much first day. we should get back to it. No longer day 1 purchases, we should wait until we know if a game is worth it.
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