| the_dengle said: $7.50 for Rayman Origins sounds like a legitimately great deal. I believe the phrase is "too good to be true." Is there anything horribly wrong with the 3DS port? Thinking about it, this would have been a really great opportunity for them to have collaborated with Nintendo to bring the Wii version of Rayman Origins to the Wii U eShop this week. $10 week one, $20 after that. |
As somebody who played the Wii and 3DS versions of Rayman Origins...
"Horribly Wrong" is only a slight exaggeration.
Rayman Origins on the 3DS was given what I like to call the "Ubisoft Remaster" treatment. Compared to other versions of the game, it has a jerky framerate, poorly resized sprites, low sound quality, and the action too small and quick to keep track of on the small screen. Oh, and there is no multiplayer. Levels and such are all ported over from the console versions, but the game is made artificially difficult to play due to the lousy porting.
I believe that the game was only brought to the 3DS because Sony wanted to show off the Vita version and needed an inferior version to compare it to. It makes more sense than the devs thinking the 3DS was a good fit or Ubisoft thinking the game would sell well.
I can only think of two reasons to ever get Rayman Origins on the 3DS regardless of the price. The first one involves a niche market for tiny paperweights, but that only applies to physical copies of the game. The second reason is to prove to yourself that Ubisoft's reduced support for the 3DS and Wii U over the past year or so is a minimal loss.







