Mythmaker1 said:
Just so you know, you're conflating terms here. The story is intrusive, the plot is insubstantial (just a pet peeve of mine). Regarding the intrusive parts, I took a few minutes here to watch a walkthrough of Faron Woods (first time) and reaquaint myself with the game. During the 20 minutes or so spent there, there were around 10 unskippable and unavoidable dialogues or cutscenes, which I find pretty intrusive. Regarding the insubstanial part, compare the first act (the first three dungeons, basically) of SS with OoT. There's not a huge difference in time devoted to story, but one gets a lot more accomplished during that time. You may not have had any questions, but I came up with a few. For instance, why was Link being forced to follow behind Zelda rather than accompany her? Why does Ghirahim not kill Link at the Temple of Time? Why is the Song of the Hero broken up into pieces? And what does Link accomplish during the first round of dungeons other than waste his time? |
Story's not just a matter of getting stuff done though. SS Zelda made its story a lot more appealing than OoT for me, cos I actually gave a damn about her.
Link follows Zelda cos he's trying to save her but doesn't realize that she's fine on her own, or rather with Shiekah, because he's not ready yet to be the Hero of Time. Ghirahim doesn't kill Link because he enjoys toying with his prey, he's arrogant to a fault. In the early dungeons, Link is building his skill, and learning that he's not ready yet, but working towards being so. Can't remember the song of Heroes thing, last played it in 2011.








