By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Nintendo - Worst 3D Zelda? - View Post

curl-6 said:
Mythmaker1 said:

That not what I was talking about, and it doesn't actually make much sense. If anything, the story interrupts the gameplay in Skyward Sword, given the abundance of unavoidable and unskippable cutscenes and dialogues on the surface (not to mention Fi). All of that, however, is just fluff; it doesn't advance the plot or the characters. The only times we actually see that kind of substantial advancement are during the two times I mentioned.

So not only do you still have to put up with all of those interruptions, but they're doubly useless because they don't even use that time effectively.

You're generalizing quite a bit here (see Majora's Mask), but you do have a point about the series use (or overuse) of tropes. I'm not defending that.

I'm not sure I know what you mean, however, when you say the games don't hold up to scrutiny. There are a few plot holes and unanswered questions in games like OoT and MM, but they don't leave you wondering what you're accomplishing, or questioning the fundamentals of character motivation.

Story didn't seem any more intrusive or insubstantial than other Zeldas to me. The unskippable dialogue was definitely a drawback, but it didn't kill the game for me.

I never wondered what I was accomplishing or questioned character motivation either; Link was trying to find/rescue his friend, and along the way forge the master sword, Zelda and Impa were trying to prevent the Demon King's return.

The gameplay was more a priority for me, and that's where Skyward Sword really delivered.

Just so you know, you're conflating terms here. The story is intrusive, the plot is insubstantial (just a pet peeve of mine). Regarding the intrusive parts, I took a few minutes here to watch a walkthrough of Faron Woods (first time) and reaquaint myself with the game. During the 20 minutes or so spent there, there were around 10 unskippable and unavoidable dialogues or cutscenes, which I find pretty intrusive. Regarding the insubstanial part, compare the first act (the first three dungeons, basically) of SS with OoT. There's not a huge difference in time devoted to story, but one gets a lot more accomplished during that time.

You may not have had any questions, but I came up with a few. For instance, why was Link being forced to follow behind Zelda rather than accompany her? Why does Ghirahim not kill Link at the Temple of Time? Why is the Song of the Hero broken up into pieces? And what does Link accomplish during the first round of dungeons other than waste his time?



I believe in honesty, civility, generosity, practicality, and impartiality.