curl-6 said:
Story didn't seem any more intrusive or insubstantial than other Zeldas to me. The unskippable dialogue was definitely a drawback, but it didn't kill the game for me. I never wondered what I was accomplishing or questioned character motivation either; Link was trying to find/rescue his friend, and along the way forge the master sword, Zelda and Impa were trying to prevent the Demon King's return. The gameplay was more a priority for me, and that's where Skyward Sword really delivered. |
Just so you know, you're conflating terms here. The story is intrusive, the plot is insubstantial (just a pet peeve of mine). Regarding the intrusive parts, I took a few minutes here to watch a walkthrough of Faron Woods (first time) and reaquaint myself with the game. During the 20 minutes or so spent there, there were around 10 unskippable and unavoidable dialogues or cutscenes, which I find pretty intrusive. Regarding the insubstanial part, compare the first act (the first three dungeons, basically) of SS with OoT. There's not a huge difference in time devoted to story, but one gets a lot more accomplished during that time.
You may not have had any questions, but I came up with a few. For instance, why was Link being forced to follow behind Zelda rather than accompany her? Why does Ghirahim not kill Link at the Temple of Time? Why is the Song of the Hero broken up into pieces? And what does Link accomplish during the first round of dungeons other than waste his time?
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