Mythmaker1 said:
That not what I was talking about, and it doesn't actually make much sense. If anything, the story interrupts the gameplay in Skyward Sword, given the abundance of unavoidable and unskippable cutscenes and dialogues on the surface (not to mention Fi). All of that, however, is just fluff; it doesn't advance the plot or the characters. The only times we actually see that kind of substantial advancement are during the two times I mentioned. So not only do you still have to put up with all of those interruptions, but they're doubly useless because they don't even use that time effectively. You're generalizing quite a bit here (see Majora's Mask), but you do have a point about the series use (or overuse) of tropes. I'm not defending that. I'm not sure I know what you mean, however, when you say the games don't hold up to scrutiny. There are a few plot holes and unanswered questions in games like OoT and MM, but they don't leave you wondering what you're accomplishing, or questioning the fundamentals of character motivation. |
Story didn't seem any more intrusive or insubstantial than other Zeldas to me. The unskippable dialogue was definitely a drawback, but it didn't kill the game for me.
I never wondered what I was accomplishing or questioned character motivation either; Link was trying to find/rescue his friend, and along the way forge the master sword, Zelda and Impa were trying to prevent the Demon King's return.
The gameplay was more a priority for me, and that's where Skyward Sword really delivered.








