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tbone51 said:
Barozi said:

well 3DS games are $20 cheaper than console games, so Nintendo has to sell much more 3DS games to get to the same level of profit.

Smash 3DS currently at 3.7m makes as much money as WiiU version at 2.5m.

I agree though, doing an additional handheld version is the right choice for Smash and honestly all current Nintendo games.

I get wat your saying about 3DS would need more than wiiu version for profiting but you made 1 Huge mistake^

     It wouldn't be a $20 difference, its much smaller than that. $20 difference is retail, not for Nintendo. I dont know exactly how much nintendo makes per game but if i were to guess (srry i couldn't find the chart that displays breakdown) i think its...

$24 for each $60 game (WiiU)

$16 for each $40 game (3DS) 

$8 difference each between the versions (or somewat close to that)

 

Also In Japan the prices are different than normal (where the difference is much bigger than everywhere else) Below shows how much each SSB is. Keep in mind they are more expensive than normal :) (this is a bonus)

3DS Version ¥5616 (normally ¥4900)

WiiU Version ¥7776

I was never talking about $20 being the difference in profit. That was obviously revenue.

Since we use a set percentage for profit though, it's enough to talk about revenue. 20% higher revenue = 20% higher profit, 20% less revenue = 20% less profit.



Your example was:

$24 for each $60 game (WiiU) (= 40% of the WiiU game revenue)

$16 for each $40 game (3DS) (= 40% of the 3DS game revenue)

$8 difference each between the versions (or somewat close to that) (= 40% of the difference between the WiiU and 3DS revenue)

 


Obviously I didn't take into account all the regional price differences, but that would be too much work, for not that much better results.