Player2 said:
Nope.A world this big at the desired level of detail will. "That open world Pokemon game, where you're participating in real time hack and slash, almost Devil May Cry-meets-Legend of Zelda-like combat. Using the Pokemon you caught and trained with the moved you specifically costomized and chose to get the best results in your matches, you adventure through this Pokemon world as you've never seen it before. Climbing mountains. Sailing oceans. Flying unmanned skies. Being hoisted by the strings of an epic campaign with an epic score and epic boss battles until you've finally beaten this epic of a game. Traveling the land, you meet a mixture of both NPC trainers and real ones alike, all in the same world, much like how Destiny does it." Pokemon had mountains, oceans and skies before. The difference? As you've never seen before = expensive. |
Look, I actually know the costs that go into video game development, not budget which includes stuff like marketting, distribution, and server fees, asset creation is the most expensive of what goes into actually making the game.
Climbing mountains, sailing oceans, flying unmanned skies are all different ways of saying traverssing a map. It incoporates modelling of terrain, textures, creating physics and lighting effects etc. However, that is nothing compared to making hundreds of animations for thousands of models. There is a reason COD has 100s of modelers at one time on it. Those modellers cost a lot of money.
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