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JEMC said:
Barozi said:

I don't see the point you're trying to make here.
Downloading retail games on 360 wasn't really a thing in the first few years, mostly because there were none or only very few available. Therefore having an HDD or not wasn't really an issue.
Developers were only limited by the double layer DVD and not because of the tiny, if any, amount available on early 360 HDDs.
I also don't see how optional game installs have anything to do with the topic at hand. If they were mandatory like some of the PS3 ones or X1 and PS4, then sure.

I was just trying to say that for all early to mid 360 games, the 6.8GB limit of a DL-DVD was enough (with exceptions such as Blue Dragon or Lost Odyssey).
Then suddenly they increased the usable limit by 1GB which only helped a tiny bit, as developers had to use 2 discs for nearly every bigger game starting with  Mass Effect 2 (or something like that).
WiiU games still have room to grow and I don't think that the ~3-5GB of Mario3DWorld and MK8 are the average size when Nintendo brings their last games to WiiU.

My point is that the games developed by Nintendo tend to be small, and therefore a 500GB HDD would be enough for Nintendo's next home console since we would be able to have 15-20 games on it at the same time, unlike what happens on the PS4/X1 where those 500GB feel small because its games take 40 or 50GB of storage. It's the advantage of the problem of not having 3rd party support.

Also, since WiiU doesn't use DVD but a BD variant with 25GB of storage, their games aren't affected by size limits as the early 360 games were. And comparing the games available on the early years of the PS360 era to the early WiiU games is pointless; WiiU games are nowhere near those early HD efforts but more like mid-to-last gen games.

But early 360 games weren't really affected by the disc size limit. That happened a few years later when devs had no choice but to use a 2nd or 3rd disc. But the majority of the latest games still only need one disc.

@bolded
Exactly and I never said otherwise. Tropical Freeze is 11GB. There are only a handful (okay maybe two handful) of 360 games that are that big. So Nintendo already does games that are as big as the biggest from last gen (at least compared to 360). Bayonetta WiiU being even bigger than that.
So when WiiU games are comparable to late 7th gen efforts, why does it sound so obscure that WiiU2 games are comparable to PS4/X1 or even beyond levels?