Norris2k said:
That's one of the definition of a good game. I don't really care so much about gameplay myself, if it's playable it's good enough to serve a great art, story, dialogues, characters, and impressive scenes. For example, Resident Evil is improving in term of gameplay (you can do more and more easily), has never been about "fun", but it's a dying serie because of everything else. And to say it clearly, in my case, I prefer to play Clive Barkley's Jericho with its shitty gameplay (because I will remember forever a few scenes where I really felt deeply impressed in term of atmosphere and design), than any game perfect gameplay wise where I feel emptiness and conservatism in term of art, design, story (I mean, Mario). |
Gameplay is subjective, meaning making a game easier is only an improvement to those who prefer it. So there is not any perfect gameplay nor is it objective in anyway, its preferential. In the strictest sense, Gameplay is defined as how the player interacts with the game, the medium. The whole as opposed to a single or a few aspects of the game divorced from the interaction.
The reason Ryse is said to have shitty gameplay because its Graphics rarely improve the player experiences. If its only pretty to look at and not improving the player's enjoyment then its really not doing anything.
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