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spemanig said:
There's probably some truth there. Though I thing it goes both ways. The merchandise is meant to sell the games.

I do think you're underestimating how difficult it would be to make a full-blown Pokémon action game though. The attack animations in the "Stadium" games wouldn't work for an action game. Also, you need a unique attack animation for every single Pokémon using every single one of their moves. I want it to happen too, but I think there are far more understandable reasons than just money for why it hasn't happened yet.

This is not true, this is only if you want to make custom animations for each pokemon.

Consider Hydropump on all 3 evolutions of Squirtle. Putting a bounding box on the blast of water allows for collision detection, its box must intersect the box of the target its going to hit or it misses. Considering Squirtle, Wartortle, and Blastoise are all different sizes, then what you can do is simply scale the animations of the attack accordingly. Even if you wanted to use 2 pumps for Blastoise, then you can simply use one box and clone another animation to create that effect. Its fairly simple. Hell you can even do it programmably, Squirtle being 1, Wartortle being 1.5, Blastoise being 3. Hydropump being set at 2 would mean that, it would be multiplied by .5 for squirtle, .75 for wartortle, and 1.5 for Blastoise.

And Yes, the amount of work increases with the amount of Pokemon, but that is part of the reason GameFreak want's people to collect them. More pokemon = more to collect. Less pokemon to work with real-time battle system prioritizes that over collectable merchandise.



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