spemanig said:
Soundwave said:
The issue is still in that case, using say an ARM + Qualcomm GPU is far more efficient and cheaper than trying to shoehorn/downsize the Wii U chip literally.
It's just not possible. I think the eDRAM on the Wii U would be another killer too.
If they want Wii U type performance that runs at a lower resolution, like say 960x540 ... yeah sure that should be doable by middle of 2016 for $200-$250.
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Why couldn't that just run Wii U games then, but downscaled to fit with the hardware? Why can't Nintendo have the Wii U's infrustructure be the start of this "unified OS" and "games on multiple playforms?" Why couldn't the Wii U and it's library and OS be the base for which all future platforms are based?
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Because I just told you, you literally cannot take the Wii U chip and put it into a handheld. It isn't feasible. It would have to be a completely different chip.
Assassin's Creed IV runs on a Wii U, but that doesn't mean it has the same chip as a PS3. It just means they ported the game to a different chipset.
The best thing Nintendo could do right now is greenlight Super Mario Galaxy 3, Animal Crossing Next, and Mario Kart 9 for this new handheld platform now with the aim of the games being ready in 2 years time (summer 2016). They should then launch that handheld then and maybe suppliment the lineup with certain Wii U and 3DS ports (DKC: Tropical Freeze, Youkai Watch 3 HD, etc.).