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Twilord said:


You're right that its not a platformer, but from the previews I've heard the players seemed interested in the freedom of movement provided by the mechanics. I could see a little bit of puzzle based pseudo-platforming marking its territory in the game.

(Wasn't there even a wall-jump for the squid demonstrated briefly for moving narrow gaps between painted walls?)

I think I've seen something like that for the squids, yeah, so maybe this idea could actually work! Still seems very unlikely to happen if you ask me..



                
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