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phaedruss said:
hsrob said:

Call me crazy but I'm actually going to see how the game turns out before wishing it was something else.


We already know what it is.

I said how it turns out, not what it turns out to be, they aren't the same thing.

People these days seem to think they can know absolutely everything they need to know about a game, down to it's likely Metacritic score, from the moment they see a reveal trailer.  I think it's just a side effect of big publishers throwing advertising money and marketing weight behind their latest and greatest from the outset in efforts to convince us it's the next big thing (crucially) before anyone's even gotten their hands on the game. It's a smart move in a business with high stakes and high failure rates. While we can learn a good deal from apperances you just have to look at the reveals of Watch Dogs versus Super Mario 3D World to see the problem with taking this too far.  The former hailed from the outset as likely game of the generation material, the latter as unimpressive and derivative.  Now Watch Dogs isn't bad by any stretch but there is no doubt about which game received greater critical acclaim.

What Nintendo is good at doing is taking a simple idea and stretching it to it's limits, that is afterall all Mario Kart is. I think the Toad levels in SM3D World were great and unique so I'm interested to see how a game built around that mechanic turns out.  I have my doubts that it can be stretched to a whole game but I'm still curious.  Curious enough that I don't want or think there is a need to try to make this bigger than it appears, or try to turn it into something else. 

This is clearly just a side project for EAD and I'm all for smaller, unique projects to diversify the software landscape, laziness doesn't necessarily have anything to do with it.  Big budgets and big risk often have the effect of dulling creative expression, keeping things small, the converse. While I like adventure games as much as the next guy I realise that not everything needs to be big budget and open world.