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So maybe the breakdown could be something like this: 

All based on mobile chipset cores (ala Snapdragon or ARM cores + SGX GPU cores) modified for gaming by Nintendo. 


1.) Portable Fusion Handheld (Spring 2016 Launch)

Quad-Core CPU/GPU, Approx. 250 GFLOP processing power, can handle ports of Wii U games at 540p resolution. 

2.5GB of RAM (1GB for OS, 1.5GB for games)

5.25 inch 1280x720 display (multitouch w/new rumble stylus). 

$199.99

 

2.) Home Unit Microconsole (Fall 2016-Spring 2017 Launch)

8-Core CPU/GPU, same as Portable Fusion, but overclocked. 

Approx 750 GFLOPS of processing power can run games at full 1080p w/anti-aliasing. 

4GB of RAM (1GB for OS, 3GB for games)

Ships with Pro Controller + Wiimote like remote controller (new designs)

$199.99

 

3.) Portable Tablet (Summer-Fall 2017)

9 inch LCD display

8-Core CPU/GPU, no overclocking. 

4GB RAM

$249.99

 

Same OS, same games, unified Nintendo Network ID for purchases. Same day releases for games ... ie: Super Mario Galaxy 3 launches and is available for play on all three devices. Cloud save transfers so you can play at home and continue play on the go seamlessly.