So maybe the breakdown could be something like this:
All based on mobile chipset cores (ala Snapdragon or ARM cores + SGX GPU cores) modified for gaming by Nintendo.
1.) Portable Fusion Handheld (Spring 2016 Launch)
Quad-Core CPU/GPU, Approx. 250 GFLOP processing power, can handle ports of Wii U games at 540p resolution.
2.5GB of RAM (1GB for OS, 1.5GB for games)
5.25 inch 1280x720 display (multitouch w/new rumble stylus).
$199.99
2.) Home Unit Microconsole (Fall 2016-Spring 2017 Launch)
8-Core CPU/GPU, same as Portable Fusion, but overclocked.
Approx 750 GFLOPS of processing power can run games at full 1080p w/anti-aliasing.
4GB of RAM (1GB for OS, 3GB for games)
Ships with Pro Controller + Wiimote like remote controller (new designs)
$199.99
3.) Portable Tablet (Summer-Fall 2017)
9 inch LCD display
8-Core CPU/GPU, no overclocking.
4GB RAM
$249.99
Same OS, same games, unified Nintendo Network ID for purchases. Same day releases for games ... ie: Super Mario Galaxy 3 launches and is available for play on all three devices. Cloud save transfers so you can play at home and continue play on the go seamlessly.







