RolStoppable said:
The bolded cracks me up. You need to look at games from another angle. These "casual" gamers don't want to put up with bullshit. I wrote a thread about Super Mario Galaxy's failure, but Google search doesn't retrieve it; anyway, the point is that SMG's start is really, really, really bad. The same goes for Skyward Sword, so I wouldn't blame anyone for putting the game down before motion controls come into play. Nevertheless, Nintendo got those people to graduate to other games. Mario Kart Wii and New Super Mario Bros. Wii sold really well; pretty much a mirror image of the DS success where MK and NSMB also greatly benefited from the influx of new gamers. So Nintendo's problem isn't that said audience doesn't want anything other than Wii Sports, it's that Nintendo's developers don't want to make such games. And by that I don't just mean timely sequels, but also new IPs that are made in the same spirit. Where's the story in MK and NSMB? It doesn't exist. People's time isn't wasted with bullshit, so they like those games more than the titles you consider masterpieces. MK and NSMB also have higher game purity than 3D Mario and modern Zelda; by that I mean that winning/losing (the very core concept of a game) is clearer defined and happens on a more frequent basis. The same obviously holds true for Wii Sports. Meanwhile, you can spend minutes walking around in 3D Mario and modern Zelda without anything of real interest happening; and that equates to boring. |
My cousin who bought the Wii doesn't even like Mario Kart by the way. "Too hard". Even Wii Sports Resort was pushing it (she prefers the original Wii Sports by far). She likes the Wii in the same way Charades or Twister is fun ... it's fun to have your friends get up and look foolish infront of others. That's the "party" appeal of it. Shockingly she got tired of the Wii after about 2 years (I guess this is Nintendo's fault too).
What's wrong with Nintendo not wanting to make games like Wii Sports (with stripped down mechanics) forever? That's not Nintendo, anymore than asking Wes Anderson or even Steven Spielberg to make nothing but Micheal Bay style movies because that's what a portion dumb general movie going public wants (robots and some tits and ass and explosions, minimal to no story, lots of special effects).
Nintendo Land isn't any more complex than Mario Kart, so why isn't that successful? It's not like the Wii U doesn't have a crapton of mini-game style titles either. Casual gaming fads are not based on merit or quality ... is Flappy Bird really a better game than some of the Wii Fit U mini-games? Nope. What's so special about Candy Crush Saga? This is just the epitome of throwing a bunch of crap at a wall and having some of it stick.
Nintendo was always going to lose this audience unless they completely sold out their prinicipals as who they are and gave into what that audience wants -- simple to play, stripped down, mini-games for $1 (or better yet free). And tons of them, with little to no regard for actual quality. "Quality" is actually bad because it can make the games unneccessarily complex/hard. That's what that audience wants now and Nintendo cannot oblige that without destroying what makes them Nintendo in the first place.
I'd rather Nintendo fail being themselves than sell out trying to be something they aren't. If the mass public doesn't want to buy an entire console just for Nintendo franchises anymore, than so be it, Nintendo will find some other ways to make money, and at least Nintendo can say they went down being themselves, not some shadow or joke of a company pretending to desperately chase every fad.








