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KLXVER said:
Soundwave said:

Nintendo's launch trajectory for the Wii U was pretty blatantly obvious

Nintendo Land = Wii Sports (the game that shows off the usage of the controller through various family friendly mini-games)

NSMB = Zelda: TP (the big Nintendo sequel to one of their core Nintendo IP, in this case 2D Mario has generally always been a bigger seller than Zelda)

Zombi U = Red Steel (the Western third party launch shooter to show that you can play teh hardcore games on Ninty too).


Yes, and...?

Obviously they were trying to replicate the Wii launch to some degree, obviously it didn't take the second time around (sort of predictably). 

That said, I don't neccessarily think it's fair to sh*t on Nintendo Land or something ... it's a pretty good game, even quite a bit fun for casuals ... it's just in today's day and age it's nothing special. And the whole mini-game concept for a console is played out, it got co-opted but iOS/Android basically taking the "mini-game" concept and turning it into a freebie industry of 10000 different games where 1 of them occassionally becomes a new social fad. 

I think sometimes console "warriors" get the wrong idea that some how effort should equal success. But really that's not how the game business (or even life) always work. Just because you try hard or you even deliver good games is no gaurutee of success. This is not as much of a merit based business as people would like to think it is. It's just easier to think of it that way (ie: the system with the best games wins!) because it's a comfortable safety blanket of an idea.