JEMC said:
I know you're very convinced of what Nintendo will do with its next home console, but until (further) proofs are revealed that support your theory, it's only that, a theory. Also, you are contradicting yourself with my post. Given that you still want to believe that they will launch the next console in 2013, you point that YE2013 saw less R&D than YE2012 despite launching WiiU in 2012, but a console launched in 2016 will be included in YE2017, not YE2016. Unless they launch it in the fist 3 months of the year, something very unlikely. I think the reasons for expending less is simple: they have been spending in Amiibo and their QoL branch. One will launch this year and the other... God knows how much is hardware and how much is software. |
I do think they are releasing a new handheld gaming machine in 2016 no matter what. 3DS is simply not strong enough of a platform to justify a 5+ year console life cycle.
I don't really see a contradiction in anything, sadly I don't think there is another console after Wii U in a traditional sense. Wii U is probably going to sell less than the GameCube. What would another "traditional" Nintendo console even be? It can't just be a PS4 equivalent (or somewhat better), by 2017, no one will care about that type of thing, just like Wii U is having problems because its like a PS3/360 that came out 6-7 years late.
So it would have to either be a PS5 level equivalent, and I don't believe Nintendo is willing to go there and likely would face another tough jump forward in development budgets. I don't see it happening. I think they will just make a handheld that has roughly the capability of the current Wii U and allow that to be played on the TV in some fashion.
I actually don't think hardware costs that much in terms of R&D unless you are doing somthing ridiculously new like VR or something. Game development costs more and that is part of their R&D spending I believe, that's why generally the biggest years of R&D spending for Nintendo come in year 2 of a console/hh life cycle, it's usually when they are developing the most games simultaneously.







