kopstudent89 on 19 June 2014
- Get a decent name that does not confuse customers, possibly stay away from the "Wii".
- Have launch titles that actually SHOW the consumer what the new controller/features are and not release them sparringly with little hype.
- Much better commercial campaign
- Target your audience first. Release your big guns within the first year and a half.
- Don't release 2 Mario games in the first year (along with other platformers). Put in different genres.
- Make your system more up to date graphically to keep the momentum towards the end of the cycle.
- Don't make a gimmik for the sake of it. The Wii Mote + next gen graphics is a good solid combo.
- Don't rely on third parties to save you.
- Stop showing the 50 different controllers you cna use for the system. It's very confusing for the consumer.
- Don't release games that have no continuity anymore, or are unimpressive especially early on. Release IP's that show off your system capability.
The Wii released very cheap with a cutting edge feature, but showed off impressive games early on with an impressive commercial campaign(Zelda, Wii Sports/Play, Excite Trucks, Mario Galaxy, Metroid Prime, Mario Party all within the first year). The Wii U managed to literally do many things the total opposite way. It boggles me especially after the Wii lost so much momentum late on that they did that. Ps4 and XBone have the graphics and hardware capability, the Wii U still doesn't convince me and most consumers. I'll buy it in the end but can understand why sales were so lackluster.







