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RolStoppable said:
curl-6 said:

A main line Mario game needs to spare no expense.

A spinoff doesn't need to be held to the same standard, in the same way that I don't hold the Wii U to the same graphical standard as a $3000 gaming PC.

So what? EAD Tokyo is still wasting their talent on a puzzle game.


Also, during game development, there are typically cycles where certain staff is needed more than others. The level designer staff could just be making this game while they aren't needed as much for whatever other projects are going on. As others have said, this is likely being worked on by a fairly small team and it reuses many of the assets from SM3DW, so this game shouldn't be eating up much of their time.

However, I was never one of the ones to complain about SM3DW, so your offense isn't really directed at me