AZWification said:
It was pretty enjoyable indeed. It recieved a ton of undeserved hate for not having a turn-based combat system! |
My problem with SPM, was that it was change that wasn't neccesary and nobody really asked for. While I typically abhor turned based battle systems, TTYD and PM's battle systems are some of my favorite of all time. Also the CGI.
Worse still, Paper Mario was the only surviving Mario Series with that kind of battle system, while SPM battle system has essentially been done since Super Mario Bros. Characters and Music are done well in the game, but this is a staple of the PM series so the only thing it brings to the table are random innovations, when TTYD perfectly integrated the battle system and story together. They explored the stage concept in PM, but in TTYD the audience actually mattered, the reason for their battle system made sense, as opposed to pokemon or pretty much any turn based battle system that uses it as mainly an abstraction to represent combat.
Getting rid of that turn based battle system got rid of that meaning and basically warped its genre. The things SPM did good story wise could easily be done in a upgraded TTYD without all the fancy digital graphics.
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