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marley said:
KylieDog said:


N64 - Nintendo used carts because it suited them, they didn't need much memory for their games and they made the carts so got them cheaper than third parties + got their console owner cut from sales to lessen cost, it all favoured Nintendo and nobody else.  Third parties flocked to PS1 with CDs that cost MUCH less and gave them more memory for the types of games they made.

GC - Nintendo used low memory GC discs because too cheap to pay a DVD license fee, didn't matter to Nintendo because most of their games don't use a lot of memory.  Third parties flocked to PS2 using DVD with more memory because it allowed them to make the sort of game they wanted, and even Xbox (so no blaming install base for why few GC games, because Xbox install base sucked too).

Wii - Went for a heavily underpowered console and abnormal controller because it suited them.  Again third parties went to other consoles because those offered what was needed for the games they wanted to make.

WiiU - Underpowered console again, again third parties going for the more powerful hardware because those let them make the games the want.

If you want thid party support, you need give them a reason to make games for your console.  Nintendo gives third parties reasons not to.

I doubt 3rd parties are deciding to avoid Nintendo's hardware because of a lack of power.  If that were the case, they wouldn't be making mobile games...

I'm sure the decision is rooted in the financial world and has nothing to do with the system's power.

It certainly has for multiplat games. Imagine an Assassin's Creed 4 port on Wii. That's not something you can accomplish with a small team in 6 months. You'd need to make the same effort and investment as for example AC3 Liberation (and that's only a handheld game).