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VGC #s (take with a grain of )

100(wii), 82(ps3), 81(360), 7(ps4), 6(wii u), 4(x1)*

rounded to nearest million, units in millions of consoles

195/280 = 69.6% won't have access to TF

276/280 = 98.5% doesn't have access to TF

So how much money is EA losing really?

TF has an amazing attach rate on X1, but even at 1/2 of the X1 Attach or 1/8 attach rate of that the PS4 alone would've made EA 3/4 of the X1 sales

We dun know how much money changed hands between EA and MS, but its pretty safe to assume that they not only could've not payed for the potential loss of 31.7% of the market, not including Nintendo's portion of 37.1% despite the fact that the Wii U could easily work with the Source Engine, but they also did not give MS retail copies of the game for free to make the bundurus. 

I don't see how any 3rd party is gonna want to go exclusive to 30.3% of the market or 23.5% of the 8th gen market, if not just going Multiplat, and thats really a worst case scenario for XB1.

So lets look at the math. How much is MS going to have to pay to secure future 3rd party exclusives? How much did they pay for TitanFall Bundurus?

Isn't it cheaper to just dump money into development studios?

Are the sales and deal of XB1, the XB1 "fighting back" or just trying to stop the hæmorrhaging? Is throwing money at the problem really a solution?



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