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nitekrawler1285 said:

Those textures would look like ass especially the mouth ones lol. I'm not very capable with photo shop just yet so I can't claim to be able to do those I would just imagine that SE would have more resources and be able to accomplish just about any task an order of magnitude faster than a forum dweller.   

I know it's why we have ghost town open world games. It's why many games today can feel samey. It's why the end of ghosts is exactly the same as the end of BLOPS 2.   Though honestly if they didn't strive for photorealism and such they could just make not quite as good looking things and have tons more of them and make them more meaningful than how realistic they look.  

DR3's team took creating zombies in a clever way. They modeled all of the parts and randomly combine them to so there shouldn't be so many exacltly the same looking zombies.  I think this kind of thinking could really help in stretching content and lowering the overall load.  Much like the two guys who made the nice looking procedurally generated world.

Yeah, the fact that SE just made its third sequel to its multiplat final fantasy game and has still yet to release versus XV is evident that they hardly have any idea what they are fucking doing/fcked up somewhere in the dev process of luminous engine that made it cost so much.  What we are experincing now is industry wide growing pains, hopefully it doesn't take a crash for things to improve.

Last Gen was holding devs back, but this gen, obviously PC's are much farther, but the new console constraints allow these projects to see US miltary level funding. When a 10 million seller fails to break even, clearly its a sign of imminent implosion.



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