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nitekrawler1285 said:
Dr.Henry_Killinger said:
nitekrawler1285 said:

I'm pretty sure it is just marketing speak to be honest. If it were more than that then we would have more PS4 games period. I could just be a skeptical hardass cause I bought a PS3 when they first announced TLG, or maybe it's cause I thought their portable would get more support based on their PR about how many titles they had in development but either way I'm tired of PR and will await the actual titles from now on.    

Being better than the trainwreck of the PS3's initial dev kits is good.  Even after people came to grasp with PS3 development 3-4 years in title development was still long and expensive. Even in cases where PS3 was lead version.    


wait... so ur tellin me that the Cell was easier than PC like architecture they have now?

Maybe they are just making new engines? Certainly seems more likely. Playstation has always started slowly, at least this time they are filling the gap with indies.


It heavily depends upon what Development Environment they made their games in.  If it's something like Unity or Unreal then it really isn't different at all. If using a custom engine then yes it might be very different.  

So then why are they delaying games?  If it's easier shouldn't they should still be able to make those engines faster? In the case of Sony games in particular they are both sequels. They should have had from the get go a pretty good idea of what they needed the engines to do. The only real answer is that it's not actually any easier. By easier they probably just mean the tools help facilitate their ideas better or the implement their ideal  workflow better. That would make it easier but it doesn't change the massive amounts of work and time that you have to be put in to build and engine irrespective of architecture.  

Well, Nintendo has been delayings game and they have had a year in,  conversely PS4 has been on the market for 6 month.

The fact that ISS and KZSF are sequels is basically irrelevant considering, both games basically use custom engines that haven't been used for the previous entries.

At least for ISS and Driveclub the reasons for delay are obvious, they are making higher quality assets, which take a signifcantly longer time to make than anything else in game development.

Development Architecture is irrelevant if you are making 1080p assets rather than 720 p assets.

Ease of Development increases what developers can do and how fast they can do it, but it also increases the quality and amount of assets that needs to be created.

In other words, more work for artists, writers, musicians, and all the other non technical people. Hence Delays, as the industry adjusts.

One of the biggest complaints with Reviewers about ISS is that its story was weak compared to its predecessors. Thats a problem of being easier to develop for.

edit: being able to do more, means that you actually have to do more.



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