Despite liking RPG's, there a quite a few big ones I was never a big fan of. Final Fantasy 7 felt like a step down from the SNES games and only added some quickly dated cutscenes (seriously, they looked bad by the early PS2 era) and Skyrim felt dull compared to Fallout: New Vegas (though I still need to give SKyrim more time before completely writiing it off).
I like Ocarina of Time, but feel the rest of the 3D Zelda series is a tad overrated. I prefer A Link to the Past and A Link Between Worlds to Wind Waker and Twilight Princess. The latter games were designed in a way that made you feel like it took forever to progress, compared to the frequent encouragement of, say, LBW, where you could easily accomplish major things every half an hour.
I think the newer Mario games are generally better than their older equivalents. I haven't played enough of SMB3 to judge it fairly (I want time and energy to study it in depth), but I prefer the "New" subseries to the original SMB and World, and I prefer Galaxy and 3D World to Super Mario 64.
Braid. I understand that game was a turning point in indie games being treated seriously, and I appreciate the final sequence in particular, but overall I thought it was a dull game with repetitive puzzles despite its brevity that suffered from hubris.
I think God of War has good combat, great bosses, and an interesting art direction, but find the puzzle solving and platforming to be simple at best and distracting at worst. I never liked the stories they told either. Also, Kratos is overrated as a character.
I also dislike most fighting games. I should not have to memorize a list of input combinations in order to figure out how to do cool stuff. Smash Bros did it right in 1999, sacrificing a bit of depth for a metric ton of transparency, and due to its platforming elements, items, and complex stages, was never too simple anyway. Why can't the "serious" fighting games take a cue from Smash Bros?
I personally divide the Resident Evil series into three parts: the games that play like garbage and are cheesy, the games that forgo their horror roots and are cheesy, and the games like RE4 and Revelations that actually find a comfy cheesy middle-ground. Cheese is seemingly inevitable. Problem is, most of the series falls under the first two categories.
Well, that's enough for now. A mob appears to have mobilized outside my door, and I can't keep them waiting.







