VanceIX said:
You take money from a person with lofty promises and limited information. People get on board because of flashy incentives, and then usually the project doesn't pan out completely. Crowd-funding usually doesn't raise enough money to develop a full sized game anyway, which is what a lot of the people advertise. Most projects raise what, $100,000-200,000? A lot of that cash goes to paying salaries, and then the bit that is left over is used to make a game that is a shell of what people expected. |
Um can you name examples, because I have yet to see someone feeling that what they paid didn't live up to some expectations. Ya Double Fine might be of an example where they got way too much money and most of it did most likely go into somewhats pocket, but the game still is excellent peace of work.









