snowdog said:
And with regards to the difference in power between the 3 current gen consoles it really isn't that big of a deal. The Wii U is quite capable of handling downscaled ports from the PS4 and One. You'll have lower native resolution, less AA, maybe downscaled textures, less environmental effects and more pop-in of geometry and textures - at the worst |
I love how people who probably have never programmed anything in their life just throw stuff like this around, like it's as easy as eating cake or something.
Having only 1/6th of the usable RAM isn't a big deal now? Having one chip that maybe can generate 300-400 GFLOPS versus a target platform that clocks in at 1.8TFLOPS is no big deal?
I'm sure Nintendo could port Super Mario 3D World to the 3DS, it's not a big deal to port it from the Wii U right? It has a "relatively" modern GPU too.







