dane007 said:
Dr.Henry_Killinger said:
look Dane, your points are valid but the thing is releasing ground zeroes with another konami game wouldn't make as much sense cause castlevania fans aren't necessarily MGS fans and it would require MGS fans to buy a game they might not want. To be honest, it might have been Kojima's decision, and considering the fact that the fox engine is being used for the Phantom Pain as well, charging $30 dollars is probably just covering the cost of fox engine development, especially when its being rushed out like this. Either way, the game can't flop so it doesn't matter how much it sells
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I mentioned as a suggestion to help their own game to sell well as that would be an incentive to buy the game. which makes konami make a profit for their quarter. They don't have to do taht way .. They could have released it as psn downloadable code for free. Oh if sony wanted infamous to sell really well tehy could have offered it as a psn donloadable copy with infamous game. Imagien how many copies would have sold with that? Even if eh didn't do any of teh above,, he coudl have released it for 10 bucks. Well he was charging more then 30 bucks originally ,, then dropped it to 30 bucks. If that ws true,, then he coudl have told his fans to wait till phantom pain came out. MGS fan wouldn't mind taht at all as mgs fans tend to love whatever ojima says as hes god to hem lol. Well i hope ground zeroes flop for charging that much but sadly mgs fans are teh new iphone fans,, so it won't happen. I don't taht to be the norm for other games if developers sees teh success of mgs GZ.
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Well, it doesn't have Micro Transactions or DLC, and I honestly think Konami couldn't care less about making that much money off of it. Plus since, MGS:GZ is multiplatform, I would think that Microsoft should be the one trying to secure GZ as exclusive or at least pay Konami for it, especially when they have piss all for jRPGs for Xb1 right now
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