By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
curl-6 said:

You can lose control at high speed in GX; you don't skid as easily, (an improvement in my view) but the higher simulated speed means it tests your reflexes more; that's the tradeoff and why a clutz can't get away with it.

You can lose control, but that's due to the surface. It happens in sections where a track is not entirely flat. Green Plant (Moebius Ring) is notorious for it due to its very design (that stripe in the middle that goes from start to finish). Other tracks have such irregularities too, but it's not blatantly obvious to see.

"Higher simulated speed" hits the nail on the head. If your brain blends out the excessive use of horizontal lines on the surface of most tracks (as well as other tricks), then the game doesn't appear even half as fast anymore. I'd say Port Town (first version) is the best example of those lines; you should try it.

I'd still say that driving flat out and spamming boost in GX you reach velocities that require a level of reflexes that F Zero X never demands of its players.