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curl-6 said:
think-man said:
curl-6 said:
As a Wii U owner, I certainly don't care for cheap deaths and tedious repetition.


Every death in the souls games is the players fault, if you're dying then your not good enough. the repetition is also only there if you suck, I've never found either game very hard.

I'm no stranger to difficulty. But Dark and Demon's Souls are just plain cheap. Removing what could be hours of progress on dying is unacceptable. Having to redo what you have already done is a textbook example of bad game design. It just isn't fun.

So what you're saying is the game is too hardcore for the casual Nintendo platforms?



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