kekrot said:
1. Most levels were fun yeah. And they really fitted on the 3DS. I didn't think the world map was any fun, though it was easy and motivating to see what to do next. And secrets in the game? Next to none. The Zelda easter egg they even went to point out very clearly in a video around the time the game released, and then there was the warps. That's luckily much harder in 3D World since green stars and stamps are mostly harder to find. 2. Many stages share the same backgrounds which I'm fine with, but assets too gets reused too much. And often in similar ways to a previous stage... That's what I meant. 3. Not really a problem with me either when I think about it, if it was too hard I wouldn't feel like playing it again I guess. 4. 8 directions are very well fitted for the gamepad and pro controllers, but I still missed the Galaxy controls when I tried out nunchuk to see if it was anything like Galaxy. But 8 directions is also fitting for the stages too, since they're more squarely formed than the planetoids and hills of Galaxy. So I can see that.
I do like 3D Land now much more than when it came out. It has grown on me, there must be a reason to why I completed everything two times :P Probably to get five shiny stars to show to streetpassers. Hopefully 3D World will also grow on me with time. |
Ahh, by secrets I meant the ways to get the Star Coins, but only a few are cool to get. Like the ones hiding at the beginning of a level, or when you look through the binoculars. Everything else, fine by me!
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