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fatslob-:O said:
happydolphin said:
fatslob-:O said:

1) It doesn't matter, because dropped frames means nothing in and of itself. That's undebatable because you claim the PS3 is not comparable to the PSP (much stronger), yet the PS3 also drops frames. Let's just close this one here it's pretty clear that dropped frames is not strong enough an argument as is.

2) I didn't mistake your statement, I just don't understand you, you're super unclear, vague and ambiguous. If you could be more clear maybe we'd understand each other. Your own words:

"the 3DS is mostly failing to win out the PSP in every category easily since it's the more powerful machine."

-> What is the more powerful machine, the PSP or the 3DS?

-> is the 3DS failing to beat the PSP in every category yes or no?

" The 3DS could perform better in graphics than the PSP but it's just that it didn't win in the draw distance category since it revelations had lower draw distance than alot of PSP games."

How could 3DS perform better in graphics if the PSP is the more powerful machine?

3) It's invalid, they are two very different technologies your benchmarks say nothing other than "3D causes a loss of performance" but it doesn't give any sense of relative loss of performance to regular 2D on the 3DS. I'm dropping this one whether you are or not. Your proof was inadequate.

@Bold Not comparable to the 3DS. Are you even reading ? -_-

Like I said the 3DS is more powerful and I stand by that statement, however that doesn't completely equate to having completely superior graphics since the 3DS sacrified a part of the graphics for better stereoscopic 3D performance. (I hope this statement clears up some things since I'm getting tired of repeating it over and over.) -_-

If your wondering why the 3DS can perform somewhat better in graphics it has to do with efficiency but like I said before the 3DS does not out the PSP completely.

There is no such thing as proofs. There is only evidence in the physical world. 

See this right here ? The 3DS still has to produce a left and right image while also producing another 2 frames for a black image on each eye. This time the shutter is located on the screen instead of the glass. Whether you need glasses or not you still have to put 4X the computational effort to produce 1 3D frame. 


It just uses cache, like Batman Arkham games (3D on PS3 & 360).