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DélioPT said:
padib said:
DélioPT said:
Wouldn`t that split the potential userbase for Nintendo consumers?
Wouldn`t that actually imply that all SW would sell less because people wouldn´t pay for two consoles to get all games?

It would, yes. Is that necessarily a bad thing?

It depends how it's marketed. If 3rd parties make games on both, then each console gets enough games to satisfy a type of gamer. Also, most consoles are sold on key sellers, so once that key seller comes out for the respective system, that should move the respective console.

It would be a bad thing because instead of having a big userbase you would have two small ones and each game released could do better and it wouldn`t because most people wouldn`t buy another console for a few games.
3rd parties would suffer more because they already sell the less on Nintendo`s HW. Now try imagining splitting it into two.


I would not split the userbase, I'd just make two iterations of the Wii U. The regular (budget/low cost) model and the higher end model that more or less plays the same Nintendo games. 

But I would invite 3rd parties to release some of their higher end PC ports of big-game franchises to the Wii U Pro model. 

Which I think is OK. These companies aren't going to be supporting the Wii U (some aren't already like EA) for much longer it doesn't look like anyway.

What harm is it if Nintendo creates a model that caters pretty much all to third parties but also plays their franchise Wii U titles as well.

You sell 22 mill of the "Pro" Wii U and 25 million of the regular Wii U ... that's not a bad userbase.

Truth be told, there is definite room for improvement over the PS4/XB1 anyway ... the XB1 can't even run most games in 1080p, the PS4 struggles with 1080p/60 fps.